Unreal Networking Project
Released december 2023
Project Demands
- Demonstrating my ability to use an API.
- Programming an application that can connect with a similar instance over a network.
Noteworthy Contributions
- The application uses OnlineSubsystemNULL within Unreal to create and host servers.
- The applications also allows any user on a separate device to connect and play on any server being hosted on the connected LAN.
Developed Skills
- The high difficulty and technical nature of the project granted me more experience with research and problem solving.
- This project required me to use and understand an Unreal plugin, which provided more experience with both the engine and C++.
Project Description
This project was made for my Programming API’s module in my second year of university.
It was made in Unreal using C++ and blueprints.
The aim of the project was to demonstrate our ability to use an API of our choosing, so I decided on the Unreal networking API to attempt network programming.
This coursework earned me 80% on the module, which the university calls a “Very good 1st”.
Link to the project on Github: