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Hexton Hills Tile Generator
Ongoing
Client
Unreal
C++
Team
Project Description
The Hexton Hills Tile Generator is in development as a group client project for my final year of university. It is being made in Unreal with C++.

The client is Graven Guild, and they have requested us to develop a program that allows a user to create a hexagonal tile, decorate it in a variety of ways, and export either the tile data, or the tile mesh for 3D printing.
Project Demands
Current Task: (Proto) Tile Loading
Contribution: (Proto) Tile Saving
Contribution: (Proto) Terrain Creation Tools
Contribution: (Proto) Procedural Mesh Generator
View the code from my contributions on Github: