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Hexton Hills Tile Generator
Ongoing
Client
Unreal
C++
Team
Project Description
The Hexton Hills Tile Generator is in development as a group client project for my final year of university. I specifically have been working on procedural tools for creating and manipulating tiles. It is being made in Unreal with C++.

The client is Graven Guild, and they have requested us to develop a program that allows a user to create a hexagonal tile, decorate it in a variety of ways, and export either the tile data, or the tile mesh for 3D printing.
Project Demands
Current Task: (Proto) Stamp Tool
Contribution: (Proto) Terrain Manipulation Tools
Click the icon below to view the tool code:
Contribution: (Proto) Procedural Mesh Generator
Click the icon below to view the generator code:
Contribution: Spline Path Tools
Contribution: Terrain and Object Communication
Contribution: (Proto) Tile Saving
Click the icon below to view the function code: