The Hexton Hills Tile Generator is in development as a group client project for my final year of university. I specifically have been working on procedural tools for creating and manipulating tiles.
It is being made in Unreal with C++.
The client is
Graven Guild, and they have requested us to develop a program that allows a user to create a hexagonal tile, decorate it in a variety of ways, and export either the tile data, or the tile mesh for 3D printing.