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Thumbnail credit: Concept art by Jordan Buckner
Heavy Lies the Crown
Ongoing
Client
Unreal
C++
Team
Project Description
Heavy Lies the Crown is a roguelike adventure game being developed and produced by Port in the Storm, my university's in-house studio. I joined this project so I may use it as the subject of my final year dissertation, establishing a producer at the studio as my client. It is being made in Unreal with C++.

I will be creating and developing many aspects of the player controller, and I will be doing this to the design laid out by the client.
Project Demands
  • Developing various mechanics of a player controller.
  • Communicating with a client who already has a fairly solid idea of what the final product should look like.
Current Task: Researching design inspirations
  • As my first act in this project, I will attempt to get a clearer image of what Port in the Storm is looking for specifically.
  • I will do this through familiarising myself with the design document they have shared with me, researching the development of important inspirations (God of War 2018, Dark Souls), and communicating with the client directly.
  • Having already discussed design with the client, I have come to understand that the current plans are fluid. Understanding this I will continue my research knowing that I may have some room to prototype any future technical or design choices.