Gravity Rush
Released december 2023
Project Demands
- Demonstrating my ability to program whole game mechanics.
Noteworthy Contributions
- I programmed a save and load system, which involved file manipulation.
- I used vector maths in my programming to create area’s that change the direction of the player’s personal gravity based on the angle of the floor.
- I programmed a grapple hook mechanic, which takes the players prior momentum into account, which determines the players velocity, and bounce if they hit a wall.
- I made all the art myself.
Developed Skills
- This project provided practice for applying maths more directly to my programming.
- The saving and loading mechanic allowed a chance for using both unity programming and file manipulation in tandem.
Project Description
Gravity Rush was made for my Gameplay Programming module in my second year of university.
It was made in Unity with C#.
The aim of the project was to make a game that has a number of distinct, fully functional mechanics.
All programming and art was made by me alone.
This coursework earned me a 78% on the module, which the university calls a “Very good 1st”.
Link to the project on Github: