Home
Projects
About
Contact








Exposed
Released june 2024
Unity
C#
Solo
Project Demands
  • Developing a complete product within a week.
  • Designing a game that embodies “Isolation”.
Noteworthy Contributions
  • I programmed a flashlight mechanic that creates a sprite mask, allowing the player to see through the dark and find their way around.
  • I programmed a spawning system for enemies, which ensures that they spawn near the player without being in view. The system also changes how dangerous a spawned enemy is based on how far the player has progressed.
  • I made all art and animations by myself
Developed Skills
  • While testing the flashlight mechanic, I got some practice with Shader Graph in Unity. While not used in the final game, I made a version of the flashlight using this new tool.
  • I integrated licensed sound effects into the game, which gave me an opportunity to practise audio programming.
Project Description
Exposed was made for a week-long public game jam called the Interstellar Game Jam 6. It was made in Unity with C#. The game only had to follow the theme of “Isolation”, so I decided to make a survival game that made the player feel lost. All programming and art was made by me alone. Out of the 82 submissions to the jam, Exposed placed 35th overall.
Links to the project on Itch.io and Github: