Blackjack
Released january 2023
Project Demands
- Developing a game in Unreal.
- Demonstrating programming practices in Unreal Blueprints through the game's mechanics.
Noteworthy Contributions
- I programmed the system to keep track of both the player and card dealers card values, and recognise when either has bust.
- I programmed the deck to realistically update whenever a card is taken from it.
- I made all the art myself.
Developed Skills
- As was the aim, this project was great practice for programming fundamentals.
- I got valuable practice with Unreal engines’s UI tools, which the game most made using.
- Using exclusively visual scripting for this project was good blueprints practice.
Project Description
Blackjack was made for my Coding and Scripting module in my first year of university.
It was made in Unreal using blueprints.
The aim of the project was to demonstrate our understanding of programming fundamentals, so I decided that recreating the card game Blackjack was a suitable way to do this.
All programming and art was made by me alone.
This coursework earned me 82% on the module, which the university calls an “Excellent 1st”.
Links to the project on Itch.io and Github: